Today's #UWA Q&A topics:
Questions about Addressable
1) Questions about Addressable 2) How to perform the hot update of Addressable 3) How to set the Shader variable of SceneView camera 4) The reason why Activity defaults to SingleTask 5) About the Resources.UnloadUnusedAssets call time is too long
https://blog.en.uwa4d.com/2022/01/20/questions-about-addressable/
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More intellectual food for game developers:
1. Unity Performance Optimization Series:
- Rendering: https://blog.en.uwa4d.com/2021/12/3...3470xgCn4D423JKR56vWdT2z39178RYkTWwTZUisZk_WU
- Particle System: https://blog.en.uwa4d.com/2022/01/0...9wdmwNkM0ThFvQGf0woMwoDbYAKve7ldndrNqVDJUnH1c
- Animation Module
https://blog.en.uwa4d.com/2022/01/18/unity-performance-optimization-animation-module/
2. Does Unity 2019.2 Texture Streaming not take effect under Editor? Why Unity 3D scene UI is interrupted and batched? The meaning of Asset Provider and Asset Bundle Provider...
Read the blog to find any potential solutions and share your insights:
https://blog.en.uwa4d.com/2022/01/1...rWQKQ-EpQBka5clpmYOEvwCZBXWoigQDXy15f1S7ALr-g
3. How to solve the issue of GPU Skinning not taking effect
https://blog.en.uwa4d.com/2022/01/11/how-to-solve-the-issue-of-gpu-skinning-not-taking-effect/
4. How to Check Mono Memory Allocation in Instruments
https://blog.en.uwa4d.com/2022/01/06/how-to-check-mono-memory-allocation-in-instruments/
5. Doubts about _CameraDepthTexture
https://blog.en.uwa4d.com/2021/12/28/doubts-about-_cameradepthtexture/
6. The Strategic Choice of Resource Management in Development Stage
1) Strategic Choice of Resource Management during the Development Period
2) IL2CPP Encryption: Decryption Problem of Global-metadata.dat in iOS System
3) How to Realize Programmable 3D Actions
4) Width and Height of Screen in Unity Editor
https://blog.en.uwa4d.com/2021/12/2...-of-resource-management-in-development-stage/
7. How to implement the skill editor in the form of Timeline
1) How to implement the skill editor in the form of Timeline
2) How to get the Key under Group through Group Name for Addressable
3) How does Unity get the UV value of Sprite in Sprite Packer
4) How to get all the state names of AnimatorController under UnityEditor
5) What does Unity do for UGUI’s Mask?
https://blog.en.uwa4d.com/2021/12/21/how-to-implement-the-skill-editor-in-the-form-of-timeline/
8. How to Manage the Art Resource Project of Large-scale Games
https://blog.en.uwa4d.com/2021/12/16/how-to-manage-the-art-resource-project-of-large-scale-games/
9. Add a Cookie Mask to Parallel Light
https://blog.en.uwa4d.com/2021/12/14/add-a-cookie-mask-to-parallel-light/
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YOU MAY ALSO LIKE!!!
UWA website: https://en.uwa4d.com
UWA Blog: https://blog.en.uwa4d.com
LinkedIn: https://lnkd.in/g-YnNEgH
Facebook: https://www.facebook.com/uwa4d
YouTube: https://lnkd.in/g38XP2Xv
#UWA #UWAshare #VR #UWAtool #pipeline #gameindustry #Mono #developers #Lua #solutions #QA #testingtool #gametesting #Technologyconsultingplatform,#AR #Unityengine #Unrealengine #technologyblogs, #developers #performanceoptimization
Questions about Addressable
1) Questions about Addressable 2) How to perform the hot update of Addressable 3) How to set the Shader variable of SceneView camera 4) The reason why Activity defaults to SingleTask 5) About the Resources.UnloadUnusedAssets call time is too long
https://blog.en.uwa4d.com/2022/01/20/questions-about-addressable/
---------------------------------------------------------------
More intellectual food for game developers:
1. Unity Performance Optimization Series:
- Rendering: https://blog.en.uwa4d.com/2021/12/3...3470xgCn4D423JKR56vWdT2z39178RYkTWwTZUisZk_WU
- Particle System: https://blog.en.uwa4d.com/2022/01/0...9wdmwNkM0ThFvQGf0woMwoDbYAKve7ldndrNqVDJUnH1c
- Animation Module
https://blog.en.uwa4d.com/2022/01/18/unity-performance-optimization-animation-module/
2. Does Unity 2019.2 Texture Streaming not take effect under Editor? Why Unity 3D scene UI is interrupted and batched? The meaning of Asset Provider and Asset Bundle Provider...
Read the blog to find any potential solutions and share your insights:
https://blog.en.uwa4d.com/2022/01/1...rWQKQ-EpQBka5clpmYOEvwCZBXWoigQDXy15f1S7ALr-g
3. How to solve the issue of GPU Skinning not taking effect
https://blog.en.uwa4d.com/2022/01/11/how-to-solve-the-issue-of-gpu-skinning-not-taking-effect/
4. How to Check Mono Memory Allocation in Instruments
https://blog.en.uwa4d.com/2022/01/06/how-to-check-mono-memory-allocation-in-instruments/
5. Doubts about _CameraDepthTexture
https://blog.en.uwa4d.com/2021/12/28/doubts-about-_cameradepthtexture/
6. The Strategic Choice of Resource Management in Development Stage
1) Strategic Choice of Resource Management during the Development Period
2) IL2CPP Encryption: Decryption Problem of Global-metadata.dat in iOS System
3) How to Realize Programmable 3D Actions
4) Width and Height of Screen in Unity Editor
https://blog.en.uwa4d.com/2021/12/2...-of-resource-management-in-development-stage/
7. How to implement the skill editor in the form of Timeline
1) How to implement the skill editor in the form of Timeline
2) How to get the Key under Group through Group Name for Addressable
3) How does Unity get the UV value of Sprite in Sprite Packer
4) How to get all the state names of AnimatorController under UnityEditor
5) What does Unity do for UGUI’s Mask?
https://blog.en.uwa4d.com/2021/12/21/how-to-implement-the-skill-editor-in-the-form-of-timeline/
8. How to Manage the Art Resource Project of Large-scale Games
https://blog.en.uwa4d.com/2021/12/16/how-to-manage-the-art-resource-project-of-large-scale-games/
9. Add a Cookie Mask to Parallel Light
https://blog.en.uwa4d.com/2021/12/14/add-a-cookie-mask-to-parallel-light/
-----------------------------------------
---------------------------------------------------------------
YOU MAY ALSO LIKE!!!
UWA website: https://en.uwa4d.com
UWA Blog: https://blog.en.uwa4d.com
LinkedIn: https://lnkd.in/g-YnNEgH
Facebook: https://www.facebook.com/uwa4d
YouTube: https://lnkd.in/g38XP2Xv
#UWA #UWAshare #VR #UWAtool #pipeline #gameindustry #Mono #developers #Lua #solutions #QA #testingtool #gametesting #Technologyconsultingplatform,#AR #Unityengine #Unrealengine #technologyblogs, #developers #performanceoptimization