Today's discussion topics:
1) How to check Mono memory allocation within Instruments
2) Questions about Addressable v1.11.2
3) The number of Mesh vertices increases when UV2 is expanded
4) Speed up the code compilation in the Unity editor
5) Questions about Renderdoc debugging
Read more below for potential solutions:
https://blog.en.uwa4d.com/2022/01/06/how-to-check-mono-memory-allocation-in-instruments/
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💡If you are interested in reading more about Unity Optimization Series, check here:
The Latest China Game Technology Articles, please feel free to check:
1.Unity Particle System Optimization: How to Optimize the Special Effects of Skills
https://blog.en.uwa4d.com/2022/01/0...vG_c-zdKOFVLGAcuLYbanOaglefJJeWT0-6JuOBzQGIYQ
2. Unity Performance Optimization – Rendering Module
https://blog.en.uwa4d.com/2021/12/30/unity-performance-optimization-rendering-module/
3. Doubts about _CameraDepthTexture
https://blog.en.uwa4d.com/2021/12/28/doubts-about-_cameradepthtexture/
4. The Strategic Choice of Resource Management in Development Stage
1) Strategic Choice of Resource Management during the Development Period
2) IL2CPP Encryption: Decryption Problem of Global-metadata.dat in iOS System
3) How to Realize Programmable 3D Actions
4) Width and Height of Screen in Unity Editor
https://blog.en.uwa4d.com/2021/12/2...-of-resource-management-in-development-stage/
5. How to implement the skill editor in the form of Timeline
1) How to implement the skill editor in the form of Timeline
2) How to get the Key under Group through Group Name for Addressable
3) How does Unity get the UV value of Sprite in Sprite Packer
4) How to get all the state names of AnimatorController under UnityEditor
5) What does Unity do for UGUI’s Mask?
https://blog.en.uwa4d.com/2021/12/21/how-to-implement-the-skill-editor-in-the-form-of-timeline/
6. How to Manage the Art Resource Project of Large-scale Games
https://blog.en.uwa4d.com/2021/12/16/how-to-manage-the-art-resource-project-of-large-scale-games/
7. Add a Cookie Mask to Parallel Light
https://blog.en.uwa4d.com/2021/12/14/add-a-cookie-mask-to-parallel-light/
8. With 35 lectures in 2 days, focusing on industrialization problems, what substantial knowledge of game R&D did UWA DAY 2021 bring?
https://blog.en.uwa4d.com/2021/12/08/with-35-lectures-in-2-days-focusing-on-industrialization-problems-what-substantial-knowledge-of-game-rd-did-uwa-day-2021-bring/
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YOU MAY ALSO LIKE!!!
UWA website: https://en.uwa4d.com
UWA Blog: https://blog.en.uwa4d.com
LinkedIn: https://lnkd.in/g-YnNEgH
Facebook: https://lnkd.in/gr9z_ixF
YouTube: https://lnkd.in/g38XP2Xv
#UWA #UWAshare #VR #UWAtool #pipeline #gameindustry #Mono #developers #Lua #solutions #QA
#Technologyconsultingplatform,#AR #Unityengine #Unrealengine #technologyblogs, #developers #performanceoptimization
1) How to check Mono memory allocation within Instruments
2) Questions about Addressable v1.11.2
3) The number of Mesh vertices increases when UV2 is expanded
4) Speed up the code compilation in the Unity editor
5) Questions about Renderdoc debugging
Read more below for potential solutions:
https://blog.en.uwa4d.com/2022/01/06/how-to-check-mono-memory-allocation-in-instruments/
-----------------------------------------------------------------
💡If you are interested in reading more about Unity Optimization Series, check here:
The Latest China Game Technology Articles, please feel free to check:
1.Unity Particle System Optimization: How to Optimize the Special Effects of Skills
https://blog.en.uwa4d.com/2022/01/0...vG_c-zdKOFVLGAcuLYbanOaglefJJeWT0-6JuOBzQGIYQ
2. Unity Performance Optimization – Rendering Module
https://blog.en.uwa4d.com/2021/12/30/unity-performance-optimization-rendering-module/
3. Doubts about _CameraDepthTexture
https://blog.en.uwa4d.com/2021/12/28/doubts-about-_cameradepthtexture/
4. The Strategic Choice of Resource Management in Development Stage
1) Strategic Choice of Resource Management during the Development Period
2) IL2CPP Encryption: Decryption Problem of Global-metadata.dat in iOS System
3) How to Realize Programmable 3D Actions
4) Width and Height of Screen in Unity Editor
https://blog.en.uwa4d.com/2021/12/2...-of-resource-management-in-development-stage/
5. How to implement the skill editor in the form of Timeline
1) How to implement the skill editor in the form of Timeline
2) How to get the Key under Group through Group Name for Addressable
3) How does Unity get the UV value of Sprite in Sprite Packer
4) How to get all the state names of AnimatorController under UnityEditor
5) What does Unity do for UGUI’s Mask?
https://blog.en.uwa4d.com/2021/12/21/how-to-implement-the-skill-editor-in-the-form-of-timeline/
6. How to Manage the Art Resource Project of Large-scale Games
https://blog.en.uwa4d.com/2021/12/16/how-to-manage-the-art-resource-project-of-large-scale-games/
7. Add a Cookie Mask to Parallel Light
https://blog.en.uwa4d.com/2021/12/14/add-a-cookie-mask-to-parallel-light/
8. With 35 lectures in 2 days, focusing on industrialization problems, what substantial knowledge of game R&D did UWA DAY 2021 bring?
https://blog.en.uwa4d.com/2021/12/08/with-35-lectures-in-2-days-focusing-on-industrialization-problems-what-substantial-knowledge-of-game-rd-did-uwa-day-2021-bring/
---------------------------------------------------------------
YOU MAY ALSO LIKE!!!
UWA website: https://en.uwa4d.com
UWA Blog: https://blog.en.uwa4d.com
LinkedIn: https://lnkd.in/g-YnNEgH
Facebook: https://lnkd.in/gr9z_ixF
YouTube: https://lnkd.in/g38XP2Xv
#UWA #UWAshare #VR #UWAtool #pipeline #gameindustry #Mono #developers #Lua #solutions #QA
#Technologyconsultingplatform,#AR #Unityengine #Unrealengine #technologyblogs, #developers #performanceoptimization