Feature Summary
To level up jellies, you have to fill their needs. This is needs like eating, playing and sleeping. Needs can be filled by directly, by for example feeding a jelly or playing with it. But as jellies level up, they will gain more independence, meaning they can take care of their needs themselves, as long as the player put down facilities needed to do so. For example, if you plant fruits for the jelly, it can eat it itself, when they grow, or you could make a swing that the jelly can play with on it’s own. That way it becomes more about building a good environment and home for the jelly.
Each jelly have slightly different needs. As a jelly levels up and grows, it gets more needs.
Goals
Need meters
For each need their is a meter.
Need list
Need
Tasked
Completed
Need
Tasked
Completed
Hunger
Sleep
Play
Cleanliness
Affection
Example Visual
(Link to visual)
Considerations and Dependencies
(Other dependent mechanics or resources needed for this)
What should be manipulable in the unity editor
External Documents List
To level up jellies, you have to fill their needs. This is needs like eating, playing and sleeping. Needs can be filled by directly, by for example feeding a jelly or playing with it. But as jellies level up, they will gain more independence, meaning they can take care of their needs themselves, as long as the player put down facilities needed to do so. For example, if you plant fruits for the jelly, it can eat it itself, when they grow, or you could make a swing that the jelly can play with on it’s own. That way it becomes more about building a good environment and home for the jelly.
Each jelly have slightly different needs. As a jelly levels up and grows, it gets more needs.
Goals
- Encourage the player to take of the jellies
- Encourage the player build good living spaces for the jellies
- Encourage the player to keep improving how well they take care of each need
- Make each jelly feel distinct
- Be as simple and intuitive as possible
Need meters
For each need their is a meter.
Need list
Need
Tasked
Completed
Need
Tasked
Completed
Hunger
Sleep
Play
Cleanliness
Affection
Example Visual
(Link to visual)
Considerations and Dependencies
(Other dependent mechanics or resources needed for this)
What should be manipulable in the unity editor
- What needs each jelly have
- At what level each need becomes active for each jelly
- The max of each need meter for each jelly for each level
- At what level each jelly can take care of each need themselves
- Settings for individual needs (details in the individual need pages)
External Documents List
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