Let's talk about the navigation grid information export which is related to the program development.

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It’s TUESDAY! And since it’s CHOOSEDAY: choose to smile, choose to be happy, choose to positive, choose to work hard, choose to be humble, choose to be patient, choose to be kind… And above all Choose God to guide your life, you guide your career. HAPPY TUESDAY!”

Let's talk about the navigation grid information export which is related to the program development. Have you encounter the below issues before? Please feel free to check the below questions, you also can check the detail in our blog page as below:

https://blog.en.uwa4d.com/2018/12/15/technology-sharing86/

Load

Q1: I test the loading time of LoadLevelAsync and LoadLevel on the mobile phone. In the same scenario, LoadLevelAsync costs about 40% more than LoadLevel. Is this normal? The LoadLevel will be stuck, causing the Loading progress bar to be unsmooth, but LoadLevelAsync seems to increase the loading time again?

The dynamic loading of scenes in my project is to make the object into Prefab, and then dynamically load the corresponding Prefab according to the position of the protagonist, using the Resources.LoadAsync method. Now when loading some relatively large objects, on the low-end machine such as Red Mi 2, the high cost also occurs and it takes more than 200ms. Is there any good way to smooth this loading process, thank you!

Rendering

Q2: Do I still have Mono memory after I use IL2CPP? What kind of memory is the managedObject (for example: int32[]) obtained by the Profiler tool after using IL2CPP?

Q3:The navigation mesh information of the scene automatic baking is saved in NavMesh.asset. When you open it, you can see the data as follows:

Q4: At present, the Unity version I am using is 2017.1.0f3 for MAC. When I use Bake Environment Reflections on iOS platform, I lose HDR information. The operation steps are as follows:

This is the UWA Technology Sharing for Unity Development. As we all know, Our life has a limit but knowledge has none. These problems are only the tip of the iceberg and there are more technical problems during our program development which deserve to discuss. Welcome to join UWA, let‘s explore and share knowledge together!

Cheer Tuesday!!!

Mahalo!

UWA4d

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