More intellectual food for game developers


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Today's #UWA Q&A topics: Intellectual food for game developers

What are the Animator-related functions should we pay attention to during optimization to reduce the CPU cost?

Read Unity Performance Optimization Series Ⅲ - Animation Module in which we will continue to share the knowledge points related to the animation module:


More intellectual food for game developers:

1. Unity Performance Optimization Series:

- Rendering:

- Particle System:

2. Does Unity 2019.2 Texture Streaming not take effect under Editor? Why Unity 3D scene UI is interrupted and batched? The meaning of Asset Provider and Asset Bundle Provider...

Read the blog to find any potential solutions and share your insights:

3. How to solve the issue of GPU Skinning not taking effect

4. How to Check Mono Memory Allocation in Instruments

5. Doubts about _CameraDepthTexture

6. The Strategic Choice of Resource Management in Development Stage

1) Strategic Choice of Resource Management during the Development Period

2) IL2CPP Encryption: Decryption Problem of Global-metadata.dat in iOS System

3) How to Realize Programmable 3D Actions

4) Width and Height of Screen in Unity Editor

7. How to implement the skill editor in the form of Timeline

1) How to implement the skill editor in the form of Timeline

2) How to get the Key under Group through Group Name for Addressable

3) How does Unity get the UV value of Sprite in Sprite Packer

4) How to get all the state names of AnimatorController under UnityEditor

5) What does Unity do for UGUI’s Mask?

8. How to Manage the Art Resource Project of Large-scale Games

9. Add a Cookie Mask to Parallel Light



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