Most of these questions are meant to imply the alternative of being decided later in the planning phase.
What do you mean by "core" and "node"? Are you talking about having an open source project that anyone can fork?
Is the game meant to be a single-instance MMO, or have separate worlds like Minecraft or The Blockheads, or both a main server and user/private servers? This is surely one of the most important questions because it heavily affects the development, costs, user experience, balancing, gamification, and how modding might be done.
What are the intentions monetization-wise with this project?
If a volunteer puts lots of work into this project, what exactly are they getting out of it? -> How will the game be licensed?
What platforms are you thinking of targeting? PC, VR, mobile, console, etc
I'm not sure where I fall between casual contributor and professional. I don't want to sell myself short, but I'm no master of my craft, nor do I have a degree (yet).
What do you mean by "core" and "node"? Are you talking about having an open source project that anyone can fork?
Is the game meant to be a single-instance MMO, or have separate worlds like Minecraft or The Blockheads, or both a main server and user/private servers? This is surely one of the most important questions because it heavily affects the development, costs, user experience, balancing, gamification, and how modding might be done.
What are the intentions monetization-wise with this project?
If a volunteer puts lots of work into this project, what exactly are they getting out of it? -> How will the game be licensed?
What platforms are you thinking of targeting? PC, VR, mobile, console, etc
I'm not sure where I fall between casual contributor and professional. I don't want to sell myself short, but I'm no master of my craft, nor do I have a degree (yet).