Goals:
Thesis:
When watching players play our game, I noticed they wanted to do everything by clicking rather than using keys. I was thinking we could use this to our advantage.
What if we had a pause menu where the mouse would unbind (no longer used for movement) from the screen allowing you to do things like pet creatures, throw balls and gently rock a swing?
Nintendogs does something similar:
Moreover, Slime Rancher VR has this feel:
Maybe one day you could hand-feed the creatures too:
How it would work:
When players push ESC to pause the game they would go into a mode where they can access different things and also use them with what they see in front of them. They would also be pushed into 1st person. In this screen you could whistle to get the attention of the creature to be able to do things like feed and pet it.
You can click on the inventory icon (middle left, light blue) it would bring up the backpack (white/blue bottom left) and allow you to take out goods and throw them to the creature right then and there. Momentum would count as you could put a lot of energy into a ball when you toss it.
The whistle, backpack and other options would appear at the bottom of your screen like a hotbar with options. Click an option to see all the possibilities with that option:
Inventory would be the blue box on the left separate from options like whistle.
Respond:
This idea is very early days and we need thoughtful critical feedback to help shape it. We need people willing to go through the process step by step and find flaws in our thinking.
My #1 concern right now is that ESC is not a commonly understood or used key for non-gamers.
- Making the "Compassion" part of the game feel more personal.
- Our over-all game goals include making the game as playable as possible by the largest number of people possible.
Thesis:
When watching players play our game, I noticed they wanted to do everything by clicking rather than using keys. I was thinking we could use this to our advantage.
What if we had a pause menu where the mouse would unbind (no longer used for movement) from the screen allowing you to do things like pet creatures, throw balls and gently rock a swing?
Nintendogs does something similar:
Moreover, Slime Rancher VR has this feel:

Maybe one day you could hand-feed the creatures too:

How it would work:

When players push ESC to pause the game they would go into a mode where they can access different things and also use them with what they see in front of them. They would also be pushed into 1st person. In this screen you could whistle to get the attention of the creature to be able to do things like feed and pet it.
You can click on the inventory icon (middle left, light blue) it would bring up the backpack (white/blue bottom left) and allow you to take out goods and throw them to the creature right then and there. Momentum would count as you could put a lot of energy into a ball when you toss it.
The whistle, backpack and other options would appear at the bottom of your screen like a hotbar with options. Click an option to see all the possibilities with that option:

Inventory would be the blue box on the left separate from options like whistle.
Respond:
This idea is very early days and we need thoughtful critical feedback to help shape it. We need people willing to go through the process step by step and find flaws in our thinking.
My #1 concern right now is that ESC is not a commonly understood or used key for non-gamers.
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