Unity Optimization Series

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The first sharing of 2022! We will focus on particle system optimization today. The impact of the particle system cannot be underestimated on either CPU or GPU. With the emergence of more heavy and AAA-type game projects, the tastes of players have become more critical; the complexity of gameplay has become higher, and the visual special effects have become more complicated…So we need to treat the particle system more carefully.👇
https://blog.en.uwa4d.com/2022/01/0...vG_c-zdKOFVLGAcuLYbanOaglefJJeWT0-6JuOBzQGIYQ
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💡If you are interested in reading more about Unity Optimization Series, check here:
The Latest China Game Technology Articles, please feel free to check:
1. Unity Performance Optimization – Rendering Module
https://blog.en.uwa4d.com/2021/12/30/unity-performance-optimization-rendering-module/
2. Doubts about _CameraDepthTexture
https://blog.en.uwa4d.com/2021/12/28/doubts-about-_cameradepthtexture/
3. The Strategic Choice of Resource Management in Development Stage
1) Strategic Choice of Resource Management during the Development Period
2) IL2CPP Encryption: Decryption Problem of Global-metadata.dat in iOS System
3) How to Realize Programmable 3D Actions
4) Width and Height of Screen in Unity Editor
https://blog.en.uwa4d.com/2021/12/2...-of-resource-management-in-development-stage/
4. How to implement the skill editor in the form of Timeline
1) How to implement the skill editor in the form of Timeline
2) How to get the Key under Group through Group Name for Addressable
3) How does Unity get the UV value of Sprite in Sprite Packer
4) How to get all the state names of AnimatorController under UnityEditor
5) What does Unity do for UGUI’s Mask?
https://blog.en.uwa4d.com/2021/12/21/how-to-implement-the-skill-editor-in-the-form-of-timeline/
5. How to Manage the Art Resource Project of Large-scale Games
https://blog.en.uwa4d.com/2021/12/16/how-to-manage-the-art-resource-project-of-large-scale-games/
6. Add a Cookie Mask to Parallel Light
https://blog.en.uwa4d.com/2021/12/14/add-a-cookie-mask-to-parallel-light/
7. With 35 lectures in 2 days, focusing on industrialization problems, what substantial knowledge of game R&D did UWA DAY 2021 bring?
https://blog.en.uwa4d.com/2021/12/0...-knowledge-of-game-rd-did-uwa-day-2021-bring/
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