Unity Performance Optimization Series + UE5 Lumen Implementation Analysis

UWA-All

Member
Diamond Patron
#1
💡Today's #UWA Q&A topics:
1) How to locate the complete stuck caused by Unity’s infinite loop
2) How to set the size of a Unity AssetBundle single package
3) MaterialPropertyBlock to modify Stencil related parameters
4) In linear space, the motion file control color distortion of the shader
5) DrawMeshInstancedIndirect on Huawei mobile phones Invalidation
👇Read the blog to find any potential solutions and share your insights:
https://blog.en.uwa4d.com/.../how-to-locate-the-complete.../
💡More Game Technology Sharing Articles:
1. UE5 Lumen Implementation Analysis:
https://blog.en.uwa4d.com/.../ue5-lumen-implementation.../
2. Unity Performance Optimization Series:
- Animation: https://blog.en.uwa4d.com/.../unity-performance.../
- Rendering: https://blog.en.uwa4d.com/.../unity-performance.../
- Particle System: https://blog.en.uwa4d.com/.../unity-particle-system.../
3. How to Check Mono Memory Allocation in Instruments:
https://blog.en.uwa4d.com/.../how-to-check-mono-memory.../
4. How to solve the issue of GPU Skinning not taking effect:
https://blog.en.uwa4d.com/.../how-to-solve-the-issue-of.../
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RedEagle_P1

Administrator
Staff member
Proud Citizen of Dawn
#2
Please don't post these here, we appreciate you but you are breaking all the western cultural rules and it's not a good look that will help you. DM me in discord if you want help with promotion.
 
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