Unreal Lumen GI uses the process, algorithm, and data structure + Unity Optimization Series like rendering, animation, particle system and so on

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Unreal Lumen GI uses the process, algorithm, and data structure + Unity Optimization Series like rendering, animation, particle system and so on

Lumen is UE5’s GI system and supports both hardware-based RTX and software-based Trace algorithms. Today's sharing will start from the point that Lumen GI uses the process, algorithm, and data structure analysis of indirect diffuse reflection part based on software Trace to understand the basic principle and operation mechanism of Lumen from a macro perspective.
Read more:
https://blog.en.uwa4d.com/.../ue5-lumen-implementation.../
💡More Game Technology Sharing Articles:
1. Unity Performance Optimization Series:
- Animation: https://blog.en.uwa4d.com/.../unity-performance.../
- Rendering: https://blog.en.uwa4d.com/.../unity-performance.../
- Particle System: https://blog.en.uwa4d.com/.../unity-particle-system.../
2. How to Check Mono Memory Allocation in Instruments:
https://blog.en.uwa4d.com/.../how-to-check-mono-memory.../
3. How to solve the issue of GPU Skinning not taking effect:
https://blog.en.uwa4d.com/.../how-to-solve-the-issue-of.../
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